3ds max

I´ve been working on an interactive visualization of a dream home. It´s a WebGL application exported from Unity. Modeling is mostly made in Blender, some in 3ds Max and the fishes in the water are free assets downloaded from the asset store. Next, I will convert the whole scene to […]

Unity: Interactive visualization

Here´s a vizualisation project I made, for ”Advanced course in 3D computer graphics” at Linneaus University, this autumn. A family room for engaging with friends and family through music. I used 3DS Max 2017 and mental ray making this picture. Post-processing is made in Photoshop CC. Participant of CGTrader Awards.    

3DS Max: Music room

Bubbla California Look
Modellering: Blender, utom människorna som är genererade i 3ds Max, exporterade till .fbx och importerade i Blender Rendering: Cycles Post-processing: Photoshop En California Looker är byggd för att vara en utställningsbil men även streetrace/dragracebil. Den har en ordentligt sänkt framvagn med betydligt mindre däck fram än bak. Den är i […]

Blender: VW Bubbla California Look